Production Week 6
Hey there loyal fans! We're reaching the point of no return with this week updates! All the features of our game are in place, ready to shape up with some more tweaking in the future to be ready to ship!
We implemented a new type of deadly plant, a gassy one!
And the impacts will feel more dangerous and tangible thanks to screen shakes and controller rumble!
The wind event now picks a different direction each time, while ship components now known where they're supposed to go!
The missing parts are now highlighted by an effect on the ship, which is now sporting a fancy forcefield!
A lot of RFXs (sparks and particles) have been added in different areas of the game to enhance player feedback and the look of the game!
Beware of the fire asteroids! Even MORE DANGEROUS!
The Power Generator resource is now changing shape when charging, to make the mechanic clearer to the player. And craters are easier to navigate!
And the zones are now more uniquely defined by local atmospheric color grading! Cool!
The UI is being progressively implemented, for now, a placeholder design is being used throughout menus and HUD, planned to be finalized in the upcoming updates.
Stay tuned! The final release is coming soon!
Files
Get RockSteady
RockSteady
Survive long enough to repair your ship and leave!
Status | In development |
Authors | NickLinde, Daniele De Filippis, Joaquin Vergauwen, WouterDae, sanderstegen |
Genre | Survival, Adventure |
Tags | 3D, Casual, Exploration, Low-poly, Physics, Singleplayer, Space, Unity |
More posts
- Polish Sprint 2 & RELEASE!May 20, 2021
- Polish Sprint 1May 04, 2021
- Production Week 5Apr 20, 2021
- Production Week 4Mar 30, 2021
- Production Week 3Mar 23, 2021
- Production Week 2Mar 16, 2021
- Production Week 1Mar 09, 2021
- Prototype update 2Mar 02, 2021
- First prototypeFeb 22, 2021
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