Production Week 2
Howdy :) welcome to the second week of production! Our project is growing while some mechanics are being reworked! More functional algorithms and nice looking porps along the way. Stay tuned!
The player can can walk and move around the map, and grab pickups. Works with both keyboard and controller imput.
Player Oxygen level is present and depleting. Spaceship process oxygen resource and fills up player oxygen level. A simple UI is displaying resources levels dynamically.
Non-destructible areas have been implemented in the map: rocket landing and barriers at the edges.
Props respawn in location after some time after being destroyed. Some porps can use dependancies to allow parts to be destroyed independently or a root destruction of the entire prop.
Asteroid landing is visualized by a light spot on ground, or beam from sky.
A gradient shader is coloring the terrain based on height.
New props:
... and ideas for the furture!
By next week the game loop will be completed and playable! See you soon!
- D
Files
Get RockSteady
RockSteady
Survive long enough to repair your ship and leave!
Status | In development |
Authors | NickLinde, Daniele De Filippis, Joaquin Vergauwen, WouterDae, sanderstegen |
Genre | Survival, Adventure |
Tags | 3D, Casual, Exploration, Low-poly, Physics, Singleplayer, Space, Unity |
More posts
- Polish Sprint 2 & RELEASE!May 20, 2021
- Polish Sprint 1May 04, 2021
- Production Week 6Apr 27, 2021
- Production Week 5Apr 20, 2021
- Production Week 4Mar 30, 2021
- Production Week 3Mar 23, 2021
- Production Week 1Mar 09, 2021
- Prototype update 2Mar 02, 2021
- First prototypeFeb 22, 2021
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